簡介[ | ]
- 難度: 9★
- 參考: 官方公告
- 開放時間: 6/21/18
戰鬥資訊[ | ]
體力 | 戰鬥數 | Gil | 兵員 Exp | Rank Exp | 過關報酬 |
---|---|---|---|---|---|
40 | 1 | 3710 | 220000 | 1700 | 100 |
任務 | |||||
完成任務 | 魔化細劍‧改 | ||||
使用極限技3次以上 | 5 信賴度莫古利 | ||||
召喚幻獸 | 稀有召喚卷 | ||||
使用極限技終結 | 獅子的覺醒 | ||||
Boss | |||||
沉睡的獅子 |
Boss[ | ]
沉睡的獅子 No. 166 | ||
---|---|---|
種族 | 獸系 | |
等級 | 99 | |
HP | 45,000,000 | |
MP | 100,000 | |
攻擊 | 1300 | |
防禦 | 80 | |
魔力 | 850 | |
精神 | 35 |
屬性耐性 | |||||||
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - |
異常狀態耐性 | |||||||
無效 | 無效 | 無效 | 無效 | 無效 | 無效 | 無效 | 無效 |
其他耐性 | |||||||
降低防禦/精神無效 降低攻擊/魔力有效 |
能力[ | ]
- Drifting off...: Increase ATK/SPR (200%) for 2 turns to caster
- It's dozing off...: Increase DEF/MAG (200%) for 2 turns to caster
- It's in a deep sleep: Increase ATK/DEF/MAG/SPR (200%) for 2 turns to caster
- Awoken: No effect
- It yawned...: Restore 3,000,000 HP to caster
- Meteor1: Magic damage (2.93x) to all enemies
- Meteor2: Magic damage (2.14x) to all enemies
- Thunderous Meteor: Magic damage (7x) to all enemies
- Heavenly Collapse: Magic damage (15x) to all enemies
- Heave: Instant KO (100%) to one enemy
- Drowsy Phage: Inflict sleep (100%) on all enemies
- Bacteriophage: Inflict all status ailments (100%) on all enemies
- Rake: Physical damage (3.5x) to one enemy
- Inescapable Horn: Physical damage (4.5x) to one enemy
- Lion's Rough Claw: Physical damage (2.5x) to one enemy. Decrease DEF/SPR (50%) for 3 turns to one enemy.
- Violent Scratch: Physical damage (2x) to all enemies
- Awakening Anger: Physical damage (6x) to all enemies
Attack pattern[ | ]
Pre-emptive attack[ | ]
- Meteor2
- Drifting off...
- Ends turn
Threshold Attacks[ | ]
- 80% HP
- Awoken
- Heavenly Collapse
- It's dozing off...
- Ends turn
- 50% HP
- Awoken
- Drowsy Phage
- Heavenly Collapse
- Drifting off...
- Ends turn
- 20% HP
- Awoken
- Bacteriophage
- Heavenly Collapse
- It’s dozing off...
- Ends turn
Other attacks[ | ]
- If Intangir casts Drifting off... or It’s dozing off..., and if you don't damage it or use any LB on the next turn,
- Uses It's in a deep sleep
- Ends turn
- If Intangir used Drifting off... on the turn before, it retaliates with the following skills:
If damaged with Spells/Espers |
If damaged with Abilities, Normal Attacks or used LBs |
---|---|
* Awoken * Inescapable Horn * Lion’s Rough Claw * 2x Heave * 3x Thunderous Meteor * Thunderous Meteor (under 60% HP) * It's dozing off... * Ends turn |
* Awoken * (30%) Inescapable Horn * Lion’s Rough Claw * 2x Rake * Meteor1 * Normal Attack * Meteor1 * Meteor1 (under 60% HP) * It’s dozing off... * End turn |
NOTE: The first set of retaliations have priority. If hit with both spells and abilities, Intangir will retaliate with the SPELL list |
- If Intangir used It’s dozing off... on the turn before, it retaliates with the following skills:
If damaged with Abilities, Normal Attacks or used LBs |
If damaged with Spells/Espers |
---|---|
* Awoken * 2x Inescapable Horn * 2x Lion’s Rough Claw * Bacteriophage * 3x Thunderous Meteor * Thunderous Meteor (under 60% HP) * Drifting off... * Ends turn |
* Awoken * 2x Inescapable Horn * Drowsy Phage * Meteor11 * Violent Scratch * 2x Normal Attack * Meteor11 * Meteor11 (under 60% HP) * Drifting off... * Ends turn |
NOTE: The first set of retaliations have priority. If hit with both spells and abilities, Intangir will retaliate with the ABILITY list |
- If Intangir uses It's in a deep sleep and you didn't attack it, it uses the following attacks on its next turn:
- Awoken
- 2x Awakening Anger
- It yawned...
- Ends turn
Tips[ | ]
- 參考討論
- Intangir's physical attacks have some form of accuracy, so evade tanks will not work.
- A "safe" rotation for the fight would be as follows, which allows you a turn to recuperate from the damage:
Turn | Your action | Intangir action | ||
---|---|---|---|---|
Pre-emptive | Can't act | Drifting off... | ||
1 | Don't hit Intangir or use any LB | It's in a deep sleep (no actions taken) | ||
2 | Ability/Normal attack/LB only | Light retaliation | ||
3 | Don't hit Intangir or use any LB | It's in a deep sleep (no actions taken) | ||
4 | Spell/Esper only | Light retaliation | ||
5 | Go back to 1 |
- Wilhelm or most any counter tank is viable so long as they only have Counter or similar normal attack counters. Intangir will retaliate against counters that are ability based (e.g. Holy, Holy Retaliation).
- For its Hide ability, Concealing Cloth on a healer that can AoE raise or a unit with a form of Dualcast paired with Raise in congruence with at least two chainers will allow for a rotation of hiding and doing damage, then raising while Intangir sleeps.